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Spiritual Guardian
( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
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Spitebellows
( 6)
Creature — Elemental
(6/1)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Spitting Hydra
( 5)
Creature — Hydra
(0/0)
Spitting Hydra enters the battlefield with four +1/+1 counters on it. , Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
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Spotter Thopter
( 8)
Artifact Creature — Thopter
(4/5)
Flying When Spotter Thopter enters the battlefield, scry X, where X is its power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Sprinting Warbrute
( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Spurred Wolverine
( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squad Captain
( 5)
Creature — Human Soldier
(2/2)
Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
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Stalking Vengeance
( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Stalwarts of Osgiliath
( 5)
Creature — Human Soldier
(4/3)
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
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Stampede Surfer
( 5)
Creature — Human Warrior
(4/4)
Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Stampeding Horncrest
( 5)
Creature — Dinosaur
(4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
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Stangg
( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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Staunch Defenders
( 5)
Creature — Human Soldier
(3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
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Staunch Throneguard
( 5)
Artifact Creature — Construct
(2/5)
Vigilance When Staunch Throneguard enters the battlefield, you become the monarch.
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Steam Catapult
( 5)
Creature — Human Soldier
(2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
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Steamflogger of the Month
( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steel Exemplar
( 5)
Artifact Creature — Wizard
(4/4)
Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
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Steel Hellkite
( 6)
Artifact Creature — Dragon
(5/5)
Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
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Steel Leaf Paladin
( 6)
Creature — Elf Knight
(4/4)
First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
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Steel Seraph
( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Steel-Plume Marshal
( 5)
Creature — Bird Soldier
(3/3)
Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
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Steppe Glider
( 5)
Creature — Elemental
(2/4)
Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
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Sterling Supplier
( 5)
Creature — Bird Soldier
(3/4)
Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
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Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Hearth Elemental (Stoke Genius)
( 2)
Sorcery — Adventure
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
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Stone Spirit
( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
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Stonebrow, Krosan Hero
( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonehewer Giant
( 5)
Creature — Giant Warrior
(4/4)
Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Stonehorn Chanter
( 6)
Creature — Rhino Cleric
(4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stoneshock Giant
( 5)
Creature — Giant
(5/4)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
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Storm Fleet Arsonist
( 5)
Creature — Orc Pirate
(4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
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Storm Fleet Pyromancer
( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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Storm Skreelix
( 5)
Creature — Drake Horror
(2/4)
Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
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Storm Spirit
( 6)
Creature — Elemental Spirit
(3/3)
Flying : Storm Spirit deals 2 damage to target creature.
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Stormbreath Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormfront Riders
( 5)
Creature — Human Soldier
(4/3)
Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormwing Dragon
( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Storvald, Frost Giant Jarl
( 7)
Legendary Creature — Giant
(7/7)
Ward Other creatures you control have ward . Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Stratadon
( 10)
Artifact Creature — Beast
(5/5)
Domain — This spell costs less to cast for each basic land type among lands you control. Trample
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Strax, Sontaran Nurse
( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
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Street Sweeper
( 6)
Artifact Creature — Construct
(4/6)
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
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Strongarm Monk
( 5)
Creature — Human Monk
(3/3)
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Stuffy Doll
( 5)
Artifact Creature — Construct
(0/1)
Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.
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Subjugator Angel
( 6)
Creature — Angel
(4/3)
Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
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Subterranean Spirit
( 5)
Creature — Elemental Spirit
(3/3)
Protection from red : Subterranean Spirit deals 1 damage to each creature without flying.
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Su-Chi Cave Guard
( 8)
Artifact Creature — Construct
(8/8)
Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
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Sun Titan
( 6)
Creature — Giant
(6/6)
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Sunblade Angel
( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
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Sunblade Samurai
( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sunblast Angel
( 6)
Creature — Angel
(4/5)
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Sun-Blessed Mount
( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Sun-Crested Pterodon
( 5)
Creature — Dinosaur
(2/5)
Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
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Sun-Crowned Hunters
( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Suncrusher
( 9)
Artifact Creature — Construct
(3/3)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , , Remove a +1/+1 counter from Suncrusher: Destroy target creature. , Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
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Sundering Titan
( 8)
Artifact Creature — Golem
(7/10)
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sunrise Seeker
( 5)
Creature — Human Scout
(3/3)
Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Sunrise Sovereign
( 6)
Creature — Giant Warrior
(5/5)
Other Giant creatures you control get +2/+2 and have trample.
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Sunscorch Regent
( 5)
Creature — Dragon
(4/3)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Supply Caravan
( 5)
Creature — Camel
(3/5)
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
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Supply Runners
( 5)
Creature — Dog
(2/2)
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
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Supply-Line Cranes
( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
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Surrak Dragonclaw
( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Surtland Flinger
( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
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Swarming Goblins
( 5)
Creature — Goblin
(4/3)
When Swarming Goblins enters the battlefield, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–19 | Create two of those tokens. 20 | Create three of those tokens.
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Swathcutter Giant
( 6)
Creature — Giant Soldier
(5/5)
Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
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Swift Warkite
( 6)
Creature — Dragon
(4/4)
Flying When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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Swiftgear Drake
( 5)
Artifact Creature — Drake
(2/4)
Flying, haste When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library.
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Swooping Pteranodon
( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
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Swooping Talon
( 6)
Creature — Bird Soldier
(2/6)
Flying : Swooping Talon loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Sword-Swallowing Seraph
( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
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Syr Alin, the Lion's Claw
( 5)
Legendary Creature — Human Knight
(4/4)
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
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Syr Armont, the Redeemer
( 5)
Legendary Creature — Human Knight
(4/4)
When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
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Syr Cadian, Knight Owl
( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
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Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Syr Gwyn, Hero of Ashvale
( 6)
Legendary Creature — Human Knight
(5/5)
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .
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Tabaxi Toucaneers
( 5)
Creature — Cat Ranger
(3/2)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Tahngarth, Talruum Hero
( 5)
Legendary Creature — Minotaur Warrior
(4/4)
Vigilance , : Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
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Takeno, Samurai General
( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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Talruum Champion
( 5)
Creature — Minotaur
(3/3)
First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
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Talruum Piper
( 5)
Creature — Minotaur
(3/3)
All creatures with flying able to block Talruum Piper do so.
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Tangle Golem
( 7)
Artifact Creature — Golem
(5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
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Tangle Hulk
( 5)
Artifact Creature — Phyrexian Beast
(5/3)
: Regenerate Tangle Hulk.
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Tariel, Reckoner of Souls
( 7)
Legendary Creature — Angel
(4/7)
Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
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Tarox Bladewing
( 5)
Legendary Creature — Dragon
(4/3)
Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
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Tectonic Fiend
( 6)
Creature — Elemental
(7/7)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each combat if able.
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Tectonic Hellion
( 7)
Creature — Hellion
(8/5)
Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
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Teeka's Dragon
( 9)
Artifact Creature — Dragon
(5/5)
Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>
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Teferi's Sentinel
( 5)
Artifact Creature — Golem
(2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
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Tek
( 5)
Artifact Creature — Dragon
(2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
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Telim'Tor
( 5)
Legendary Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
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Temple Altisaur
( 5)
Creature — Dinosaur
(3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
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Teneb, the Harvester
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
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